Program
Proceedings
The full SUI 2024 proceedings can be accessed here.
Timetable
Monday, October 07, 2024
Start | End | Session |
08:30 | 09:30 | Registration |
09:30 | 10:45 | Opening & Keynote |
10:45 | 11:15 | Coffee Break (incl. Demo Setup) |
11:15 | 12:30 |
Session 1 (Perception)
Mapping Real World Locomotion Speed to the Virtual World in Large Field of View Virtual Environments Difficulties in Perceiving and Understanding Robot Reliability Changes in a Sequential Binary Task Investigating Presence Across Rendering Style and Ratio of Virtual to Real Content in Mixed Reality Augmenting Virtual Spatial UIs with Physics- and Direction-Based Visual Motion Cues to Non-Disruptively Mitigate Motion Sickness |
12:30 | 14:00 | Lunch Break |
14:00 | 15:30 |
Session 2 (Selection & Manipulation)
Evaluating Node Selection Techniques for Network Visualizations in Virtual Reality PhoneCanvas: 3D Sketching System Using a Depth Camera-Equipped Smartphone as a Canvas Guiding Handrays in Virtual Reality: Comparison of Gaze and Object Based Assistive Raycast Redirection Evaluation of Retrieval Techniques for Out-of-Range VR Objects, Contrasting Controller-Based and Free-Hand Interaction Ubiquitous BlowClick: Non-verbal Vocal Input for Confirmation with Hand-held Mobile Devices in the Field |
15:30 | 15:45 | Coffee Break |
15:45 | 16:45 |
Demo Session
ARubiXR: Demonstration of dynamic task augmentation through co-design of interactive 3D content and 3D user interfaces An Eye Tracking Concussion Assessment System with Integrated MR-based Sports Vision Training Real-Time Bidirectional Head Rotation Sharing for Collaborative Interaction Enhancement Webcam-based Hand- and Object-Tracking for a Desktop Workspace in Virtual Reality OSIRITap: Whole-Body Interface that Recognizes Tap Input Using Only an HMD and Wrist-Mounted IMUs FreelForce: Reel-type Force Feedback Device with HMD for Smooth and Quick Transitions Exploration of On-skin Interfaces to Enhance Immersive Experiences and Promote Inclusive Applications Virtual Breeding Nursery: Towards a VR Digital Twin for Plant Breeding Adaptive Immersion: Mixed Reality Map Visualization with Gradual Transition |
16:45 | 18:00 |
Session 3 (Multi-User)
Design Considerations for Shared, Co-located Augmented Reality Narratives Social VR for Professional Networking: A Spatial Perspective Social VR Activities Should Support Ongoing Conversation - Comparing Older and Young Adults Desires and Requirements Where to Draw the Line: Physical Space Partitioning and View Privacy in AR-based Co-located Collaboration for Immersive Analytics |
18:00 | 18:30 | Gather at Bus Pick-Up Location |
18:30 | end | Wine Cellar Tour & Dinner |
Tuesday, October 08, 2024
Start | End | Session |
08:30 | 09:00 | Registration |
09:00 | 10:30 |
Session 4 (Augmented & Mixed Reality)
Keep Track! Supporting Spatial Tasks with Augmented Reality Overviews Support Lines and Grids for Depth Ordering in Indoor Augmented Reality using Optical See-Through Head-Mounted Displays Immersive Speculative Enactment to Investigate the Impact of Near-Future Mixed Reality Contact Lenses on Users' Lives Through Focus Groups The Effect of Augmented Reality on Performance, Task Loading, and Situational Awareness in Construction Inspection Tasks OnArmQWERTY: An Empirical Evaluation of On-Arm Tap Typing for AR HMDs |
10:30 | 10:45 | Coffee Break (incl. Poster Setup) |
10:45 | 11:45 |
Poster Session
Emotion Estimation Using Laban Feature Values Based on a Multi-scale Kinesphere for Tasks with Various Body Motions Minimizing Errors in Eyes-Free Target Acquisition in Virtual Reality through Auditory Feedback Eye-Tracking Analysis for Cognitive Load Estimation in Wearable Mixed Reality The Avatar Dressing Room - a VR environment for strengthening physical and psychological embodiment with avatars ARCube: Hybrid Spatial Interaction for Immersive Audio Mix n' Match Senses, Add or Remove VR: A Customized Approach towards Optimal Visualization Experience Administering VR Questionnaires Generated in Google Forms Enhancing Airport Wayfinding for Older Adults through Gesture-Based Navigation Simulating Spatial Disorientation in Pilots: Integrated VR and Rotating Chair-Based Approach Enhancing the Entertainment Value of Old Maid Card Game with AR Technology On the Impact of a Simulated Cognitive Augmentation to Detect Deception on Decision-making Confidence Enable Natural User Interactions in Handheld Mobile Augmented Reality through Image Computing FoldAR: Using the Bended Screen of Foldable Smartphones for Depth Discrimination in Augmented Reality Hands-on VR Approach to Teach 3D Spatial Concepts of Molecular Reactions Improving Spatial Awareness in Video Mirror-Mediated XR Telementoring through Visual Cues Back to (Virtual) Reality: Preferences and Effects of Entry and Exit Transitions to Virtual Experiences for Older Adults Exploring Gaze-Based Menu Navigation in Virtual Environments Exploring User-Defined Interactions for Virtual Reality Ranking Realism in Mixed Reality Dropping Hints: Visual Hints for Improving Learning using Mobile Augmented Reality XR4LAW: Implementing an Immersive Ergonomic User Interface for Legislative and Deliberative Institutions Exploring Gesture Interaction in Underwater Virtual Reality A Literature Review of Indoor Wayfinding in Virtual Environment: Comparability to Real Environment and Ecological Validity PuzzleAide: Comparing Audio and Embodied Assistants for MR Puzzle-Solving A Nail-tip Device for Gesture and Force Input Training for Ultrasound Imaging: An Evaluation of SonoGame |
11:45 | 13:15 |
Session 5 (Assistance, Accessibility & Guidance)
TAGGAR: General-Purpose Task Guidance from Natural Language in Augmented Reality using Vision-Language Models Goldilocks Zoning: Evaluating a Gaze-Aware Approach to Task-Agnostic VR Notification Placement Improving Video Navigation for Spatial Task Tutorials by Spatially Segmenting and Situating How-To Videos Automatic Video-to-Audiotactile Conversion of Golf Broadcasting on A Refreshable Pin Array Annorama: Enabling Immersive At-Desk Annotation Experiences in Virtual Reality with 3D Point Cloud Dioramas |
13:15 | 14:15 | Lunch Break |
14:15 | 15:30 |
Session 6 (Application & Games)
Construction of SVS: Scale of Virtual Twin's Similarity to Physical Counterpart in Simple Environments Trustful Trading in Shared Augmented Reality 3D Flight Planning Using Extended Reality Becoming Q: Using Design Workshops to Explore Everyday Objects as Interaction Devices for an Augmented Reality Spy Game |
15:30 | 16:00 | Coffee Break |
16:00 | 17:00 |
Special Topic Session
The Future of Spatial Computing: Opportunities and Challenges |
17:00 | 17:30 | Closing & Award Ceremony |
17:30 | 18:00 | Break |
18:00 | 20:30 | Joint Reception & Poster Session (SUI & VRST) |
Wednesday, October 09, 2024
Start | End | Session |
09:00 | 10:00 | Joint Keynote (SUI & VRST) |