Keynotes

Tommy Nilsson

Tommy Nilsson

European Space Agency (ESA), Germany

Monday, October 07, 2024

Spatial Interfaces in Space Exploration

Renewed interest in space exploration is paving the way for humanity’s future among the stars, with ambitious new programs being launched aiming to establish human presence on the Moon, Mars, and beyond. The realization of this vision will depend on the development of a new generation of reliable, safe, and efficient technologies, along with accompanying astronaut work procedures, to underpin future missions. Novel prototypes and procedures are typically developed, tested, and refined through field deployments in Earth-based analog environments. These environments, such as the underground cave systems in Sardinia, replicate some of the extreme conditions associated with extraterrestrial settings, thereby providing an operationally valid context for astronaut drills and prototype studies. While generally effective, this approach is facing criticism due to its logistical complexity and often prohibitive costs. In response, the European Space Agency (ESA) is exploring the potential of virtual and mixed reality technologies as a cost-effective alternative to these traditional analog environments. This talk will present ESA’s initiative, focusing on the benefits and limitations of using immersive and spatial interfaces in the context of human spaceflight. We will conclude by discussing how these interfaces might evolve as we look toward the future.

Biography

Tommy Nilsson is a postdoctoral research fellow at the European Space Agency, where his work explores novel applications of virtual and mixed reality for visualization, scientific preparation, and training for human spaceflight. His primary interest lies in future human operations on the Moon. His methodology is centered around digital twinning and simulation of prospective lunar surface scenarios, which are subsequently evaluated by astronauts and other space experts. To maximize operational validity, several of these simulators have been deployed and assessed in reduced gravity conditions during a parabolic flight campaign, as well as aboard the International Space Station (ISS). Before joining ESA, Tommy held various research positions at Roche Diagnostics, the University of Cambridge, and the Czech National Institute of Mental Health. He received his PhD in Human-Computer Interaction from the Mixed Reality Laboratory at the University of Nottingham, UK.

Maud Marchal

Maud Marchal

University Rennes, INSA/IRISA, France

Wednesday, October 09, 2024

Playing with Tangibles in Virtual Reality

The talk presents how tangible objects could be used in Virtual Reality to enhance the user’s perception and immersion. In Virtual Reality, the user wearing a Head Mounted Display is generally unable to directly see the tangible objects and ends up confronting the virtual objects he sees to the tangible ones he can feel. This situation often leads to breaks of immersion, thus degrading the user’s experience in virtual environments.

The talk presents some of our latest contributions to handle the use of tangible objects for improving our 3D interaction with virtual worlds. The talk will illustrate first how and to what extent a discrepancy between the tangible objects and the virtual objects can be introduced without breaking the user’s immersion through different algorithmic strategies. In a second part, the talk will present how we could improve the registration between the tangible and the virtual objects using new technological solutions combined with appropriate 3D interaction techniques. At the end, the talk aims at introducing some of the next challenges in Virtual Reality for handling haptic feedback through the use of tangible objects.

Biography

Maud Marchal is a Full Professor in Computer Science at Univ. Rennes, INSA. She is also a Junior Member of Institut Universitaire de France since 2018. She works on physics-based simulation since her PhD in 2006 at University Joseph Fourier, Grenoble. Since 2008 and her position at INSA, she has explored and contributed to novel VR applications, gathering her expertise on multi-sensory feedback, 3D interaction techniques and interactive physics-based simulations. She is the Principal Investigator of an ERC Consolidator Grant on multimodal haptics in Virtual Reality. She is involved in program committees of major conferences of computer graphics, virtual reality and haptics and Associate Editor of IEEE Transactions on Visualization and Computer Graphics, IEEE Transactions on Haptics, Computers & Graphics and ACM Transactions on Applied Perception.

She has notably been Program Chair of IEEE Virtual Reality Conference in 2018, 2020 and 2021, Program Chair of IEEE Symposium on Mixed and Augmented Reality in 2021 and 2023 and General Chair of ACM SIGGRAPH/Eurographics Symposium on Computer Animation in 2018 and Eurohaptics in 2024.