Program

Tuesday Wednesday Posters and Demo

Tuesday, November 9

14:30 UTC | 09:30 EST Introduction and Opening Remarks
14:45 UTC | 09:45 EST Keynote by Dr. Mark Billinghurst (University of South Australia)
Spatial Teleconferencing

Abstract
In face to face collaboration, spatial cues play an important role in supporting communication. However, in most current conferencing tools these cues are lost. This presentation discusses Spatial User Interfaces for Teleconferencing and how Augmented Reality (AR) and Virtual Reality (VR) can be used to provide important spatial cues in collaborative systems. However, AR and VR can also go beyond just reproducing face to face conversation, and so research will be presented showing examples of novel collaborative AR/VR systems that go "Beyond Being There". Finally, important directions for research opportunities will be outlined such as tele-existence, Empathic Computing, social neuroscience, and more.

Biography
Mark Billinghurst Dr. Mark Billinghurst is Director of the Empathic Computing Laboratory, and Professor at the University of South Australia in Adelaide, Australia, and also at the University of Auckland in Auckland, New Zealand. He earned a PhD in 2002 from the University of Washington and conducts research on how virtual and real worlds can be merged, publishing over 550 papers on Augmented Reality, Virtual Reality, remote collaboration, Empathic Computing, and related topics. In 2013 he was elected as a Fellow of the Royal Society of New Zealand, and in 2019 was given the ISMAR Career Impact Award in recognition for lifetime contribution to AR research and commercialization.

15:45 UTC | 10:45 EST Break
16:00 UTC | 11:00 EST Session I : Perception
Presentations and Q&A performed live on Zoom
Chaired by Roghayeh (Leila) Barmaki
Studying the Influence of Translational and Rotational Motion on the Perception of Rotation Gains in Virtual Environments
Hugo Brument, Maud Marchal, Anne-Hélène Olivier, Ferran Argelaguet
Don't Block the Ground: Reducing Discomfort in Virtual Reality with an Asymmetric Field-of-View Restrictor
Fei Wu, George Bailey, Thomas Stoffregen, Evan Suma Rosenberg
Visuo-haptic Illusions for Motor Skill Acquisition in Virtual Reality
Benoît Geslain, Gilles Bailly, Sinan Haliyo, Corentin Duboc
Adaptic: A Shape Changing Prop with Haptic Retargeting
J. Felipe Gonzalez, John C. McClelland, Robert J. Teather, Pablo Figueroa, Audrey Girouard
17:00 UTC | 12:00 EST Poster Session I / Demos
Presented via Discord
18:15 UTC | 13:15 EST Break
18:30 UTC | 13:30 EST Session II : Interaction and Touch
Presentations and Q&A performed live on Zoom
Chaired by Daniel Zielasko
FarOut Touch: Extending the Range of ad hoc Touch Sensing with Depth Cameras
Vivian Shen, James Spann, Chris Harrison
Selection Performance Using a Smartphone in VR with Redirected Input
Stanislav S. Kyian, Robert J. Teather
Accuracy Evaluation of Touch Tasks in Commodity Virtual and Augmented Reality Head-Mounted Displays
Daniel Schneider, Verena Biener, Alexander Otte, Travis Gesslein, Philipp Gagel, Cuauhtli Campos, Klen Čopič Pucihar, Matjaž Kljun, Eyal Ofek, Michel Pahud, Per Ola Kristensson, Jens Grubert
Enjoyable Physical Therapy Experience with Interactive Drawing Games in Immersive Virtual Reality
Lauren Baron, Qile Wang, Sydney Segear, Brian A. Cohn, Kangsoo Kim, Roghayeh Barmaki
Translating The Benefits Of Wide-band Display Environments Into An XR Space
Dylan Kobayashi, Nurit Kirshenbaum, Roderick Tabalba Jr., Ryan Theriot, Jason Leigh
19:45 UTC | 14:45 EST Day 1 Closing Remarks

Wednesday, November 10

14:30 UTC | 09:30 EST Day 2 Opening Remarks
14:35 UTC | 09:35 EST Poster/Demo Fast-Forward
15:15 UTC | 10:15 EST Break
15:25 UTC | 10:25 EST Session III : 3D User Interfaces and Collaboration
Presentations and Q&A performed live on Zoom
Chaired by Tim Weissker
I'm in Control! Transferring Object Ownership Between Remote Users with Haptic Props in Virtual Reality
Jonas Auda, Leon Busse, Ken Pfeuffer, Uwe Gruenefeld, Radiah Rivu, Florian Alt, Stefan Schneegass
Attribute Spaces: Supporting Design Space Exploration in Virtual Reality
Cheryl Lao, Haijun Xia, Daniel Wigdor, Fanny Chevalier
Effect of Visual Cues on Pointing Tasks in Co-located Augmented Reality Collaboration
Lei Chen, Yilin Liu, Yue Li, Lingyun Yu, BoYu Gao, Maurizio Caon, Yong Yue, Hai-Ning Liang
Design and Empirical Evaluation of a Novel Near-field Interaction Metaphor on Distant Object Manipulation in VR
Chia-Yang Lee, Wei-An Hsieh, David Brickler, Sabarish V. Babu, Jung-Hong Chuang
16:25 UTC | 11:25 EST Poster Session II / Demos
Presented via Discord
17:40 UTC | 12:40 EST Break
18:00 UTC | 13:00 EST Session IV : Augmented Reality
Presentations and Q&A performed live on Zoom
Chaired by Kyle Johnsen
Exploration of Techniques for Rapid Activation of Glanceable Information in Head-Worn Augmented Reality
Feiyu Lu, Shakiba Davari, Doug A. Bowman
Usability Evaluation of Behind the Screen Interaction
Oyewole Oyekoya
TutorialLens: Authoring Interactive Augmented Reality Tutorials Through Narration and Demonstration
Junhan Kong, Dena Sabha, Jeffrey P. Bigham, Amy Pavel, Anhong Guo
Trade-offs in Augmented Reality User Interfaces for Controlling a Smart Environment
Connor D. Flick, Courtney J. Harris, Nikolas T. Yonkers, Nahal Norouzi, Austin Erickson, Zubin Choudhary, Matt Gottsacker, Gerd Bruder, Gregory F. Welch
19:00 UTC | 14:00 EST Social Event
Chat and XR Discussions via Discord
20:00 UTC | 15:00 EST Keynote by Dr. Wolfgang Stuerzlinger (Simon Fraser University)
Current Challenges and Solutions for Virtual and Augmented Reality

Abstract
Current Virtual and Augmented Reality (VR/AR) systems enable the user to interact with virtual content. Still, many virtual or augmented environments are limited in terms of interaction. In this talk, I discuss some of the associated challenges, such as the effect of occasionally failing technologies, human perception and spatial interaction skills, complex and/or multi-scale virtual content, and precision requirements and present recent work that addresses each challenge and the potential for future research.

Biography
Wolfgang Stuerzlinger Dr. Wolfgang Stuerzlinger is a leading researcher in Three-dimensional User Interfaces. He received his Doctorate from the Vienna University of Technology, was a postdoctoral researcher at the University of Chapel Hill in North Carolina, and professor at York University in Toronto. Since 2014, he is a full professor at the School of Interactive Arts + Technology at Simon Fraser University in Vancouver, Canada. His work aims to gain a deeper understanding of and to find innovative solutions for real-world problems. Current research projects include better 3D interaction techniques for Virtual and Augmented Reality applications, new human-in-the-loop systems for big data analysis (Visual Analytics and Immersive Analytics), the characterization of the effects of technology limitations on human performance, investigations of human behaviors with occasionally failing technologies, user interfaces for versions, scenarios and alternatives, and new virtual reality hardware and software.

21:00 UTC | 16:00 EST Award Ceremony and Closing Remarks

Posters and Demo
Listed in alphabetical order by title

Altering Non-verbal Cues to Implicitly Direct Attention in Social VR
Radiah Rivu, Ken Pfeuffer, Philipp Mùˆller, Yomna Abdelrahman, Andreas Bulling, Florian Alt
An LSL-Middleware Prototype for VR/AR Data Collection
Qile Wang, Vincent J. Beardsley, Qinqi Zhang, Kangsoo Kim, Roghayeh Barmaki
Boundaries facilitate spatial orientation in virtual environments
Jonathan W. Kelly, Jason Terrill, Moriah Zimmerman, Taylor A. Doty, Lucia A. Cherep, Melynda T. Hoover, Nicole R. Powell, Owen J. Perrin, Stephen B. Gilbert
Introduce Floor Vibration to Virtual Reality
Richard C. Li, Sungchul Jung, Ryan McKee, Mary Whitton, Robert W. Lindeman
Motion Sickness Conditioning to Reduce Cybersickness
Assem Kroma, Naz Al Kassm, Robert J. Teather
Real-Time Magnification in Augmented Reality
Zubin Choudhary, Jesus Ugarte, Gerd Bruder, Gregory F. Welch
Shoot Down Drones with Your Answer, an Integration of a Questionnaire into a VR Experience
Reiya Tamaki, Tatsuo Nakajima
Smartphone Drum: Gesture-based Digital Musical Instruments Application for Deaf and Hard of Hearing People
Ryo Iijima, Akihisa Shitara, Sayan Sarcar, Yoichi Ochiai
Supervised vs Unsupervised Learning on Gaze Data to Classify Student Distraction Level in an Educational VR Environment
Sarker M. Asish, Arun K. Kulshreshth, Christoph W. Borst
Toward Predicting UserWaist Location From VR Headset and Controllers Through Machine Learning
Adityan Jothi, Powen Yao, Andrew Zhao, Mark Miller, Sloan Swieso ,Michael Zyda
Toward Using Machine Learning-Based Motion Gesture for 3D Text Input
Sloan Swieso, Powen Yao, Mark Miller, Adityan Jothi, Andrew Zhao, Michael Zyda
Velocity Styles for Autonomous Vehicles affecting Control, Safety, and User Experience
Tobias Schneider, Joana Hois, Alischa Rosenstein, Raimondo Lazzara, Steve Love, Ansgar Gerlicher
Virtual Equipment System: Toward Peripersonal Equipment Slots with Machine Learning
Mark Miller, Powen Yao, Sloan Swieso, Andrew Zhao, Adityan Jothi, Michael Zyda
Current time (UTC):

General Chairs

general@sui.acm.org

Francisco Ortega

Colorado State University, USA

Robert Teather

Carleton University, Canada