Preliminary Program

Saturday, 13 October

8:30 Registration opens
9:00 - 9:15 Opening
9:15 - 10:10 Session: Input and Output
Robert J. Teather, Carleton University, Canada
Pocket6: A 6DoF Controller Based On A Simple Smartphone App (Long Paper)
Teo Babic, Harald Reiterer, Michael Haller

We present Pocket6, a smartphone application for 6DoF user input. We present its implementation, performance study and demonstrate its use in diverse real-world scenarios.
Haptopus : Transferring the Touch Sense of the Hand to the Face Using Suction Mechanism Embedded in HMD (Short Paper)
Takayuki Kameoka, Yuki Kon, Takuto Nakamura, Hiroyuki Kajimoto

We developed “Haptopus,” which embeds a tactile display in the HMD. Haptopus present high quality VR experience by transporting your fingertip sensation to your face using suction system.
10:10 - 10:30 Poster and Demo Fast Forward
10:30 - 11:00 Coffee break
11:00 - 12:30 Session: Sketching and Haptics
Benjamin Weyers, RWTH Aachen University, Germany
Performance Benefits of High-Fidelity Passive Haptic Feedback in Virtual Reality Training (Long Paper)
Anton Franzluebbers, Kyle Johnsen

We describe a VR putting simulator uses a real golf club to move the virtual club. Our study finds performance and satisfaction benefits over ordinary controllers.
Physical Guides: An Analysis of 3D Sketching Performance on Physical Objects in Augmented Reality (Long Paper)
Philipp Wacker, Adrian Wagner, Simon Voelker, Jan Borchers

How well can people trace specific lines on objects in AR? We compared tracing performance between physical and virtual objects as well as convex, concave, and visual guidance types.
Multiplanes: Assisted Freehand VR Sketching (Long Paper)
Mayra Donaji Barrera Machuca, Paul Asente, Wolfgang Stuerzlinger, Jingwan Lu, Byungmoon Kim

Drawing in VR imposes high demands on users’ spatial cognition and motor skills. Multiplanes is a VR drawing system that let users sketch accurate 3D shapes in VR.
12:30 - 13:30 Lunch break (on your own)
13:30 - 15:00 Session: Presence and Collaboration
Alexander Kulik, Bauhaus-Universität Weimar
IMRCE: A Unity Toolkit for Virtual Co-Presence (Long Paper)
Mohamad Hossein Salimian, Stephen Brooks, Derek Reilly

IMRCE is a lightweight, flexible, and robust Unity toolkit that allows designers and researchers to rapidly prototype mixed reality mixed presence (MR-MP) environments that connect physical spaces, virtual spaces and devices.
Over My Hand: Using a Personalized Hand in VR to Improve Object Size Estimation, Body Ownership, and Presence (Long Paper)
Sungchul Jung, Gerd Bruder, Pamela J. Wisniewski, Christian Sandor, Dr. Charles E Hughes

In this paper, we investigate the impact of the personalized hand in VR in terms of virtual object size estimation, virtual bodyownership and spatial presence.
Injecting Nonverbal Mimicry with Hybrid Avatar-Agent Technologies: A naïve approach (Short Paper)
Daniel Roth, David Mal, Christian Felix Purps, Peter Kullmann, Marc Erich Latoschik

Future social interactions in VR will replicate user behavior with spatial and behavioral tracking. In our paper, we present an approach to modify these behavioral data by injecting nonverbal mimicry.
A Look at the Effects of Handheld and Projected Augmented-reality on a Collaborative Task (Short Paper)
Eva Mackamul, Augusto Esteves

Our paper describes a study in which pairs of participants collaborate in handheld and project AR conditions. Their engagement, preference, task completion time, and number of actions is presented.
15:00 - 15:30 Coffee break and dedicated Demo session
15:30 - 17:00 Keynote by Alex Olwal:
Fusing Interfaces with Matter, Humans and Machines
20:00 - 23:00 SUI social event @ Computer Games Museum
Transfer to CGM takes about 15 min with U-Bahn

Sunday, 14 October

8:30 Registration opens
9:00 - 10:30 Session: Space and Learning
Frank Steinicke, University of Hamburg, Germany
Improving Spatial Orientation in Immersive Environments (Long Paper)
Joseph T Kotlarek, I-Chen Lin, Kwan-Liu Ma

Take a look at the best ways to help users explore scientific visualizations. We evaluate Landmarks, Teleportation and WIMs for navigating VR environments with fusion particle data.
Effects of VE Transition Techniques on Presence, Illusion of Virtual Body Ownership, Efficiency, and Naturalness (Long Paper)
Sebastian Oberdörfer, Martin Fischbach, Marc Erich Latoschik

This paper presents three realizations of transition techniques targeting a travel between individual VEs. The metaphors are compared in regard to their effect on presence, IVBO, efficiency, and naturalism.
Getting There and Beyond: Incidental Learning of Spatial Knowledge with Turn-by-Turn Directions and Location Updates in Navigation Interfaces (Long Paper)
Sanorita Dey, Karrie Karahalios, Wai-Tat Fu

Simple design elements such as interactive location update and interactive orientation update can help people learn spatial knowledge incidentally while using a navigation interface. Let's find out how it works.
10:30 - 11:00 Coffee break and dedicated Poster session
11:00 - 12:30 Session: Selection and Travel
Wolfgang Stuerzlinger, Simon Fraser University, Canada
Evaluating the Effects of Feedback Type on Older Adults’ Performance in Mid-Air Pointing and Target Selection (Long Paper)
Arthur Theil Cabreira, Faustina Hwang

In this work, we report the findings of a target acquisition experiment that investigated the effects of different 6 feedback conditions on how older adults performed point-and-select tasks in mid-air.
Evaluation of Cursor Offset on 3D Selection in VR (Long Paper)
Jialei Li, Isaac Cho, Zachary Wartell

Evaluation of four virtual cursor offset techniques on 3D object selection using Razer Hydra and Leap Motion in the Oculus Rift HMD.
Look to Go: An Empirical Evaluation of Eye-Based Travel in Virtual Reality (Long Paper)
YuanYuan Qian, Robert J Teather

We present two studies using the eye for locomotion in VR, using the eye tracker provided in the FOVE HMD.
12:30 - 13:30 Lunch (on your own)
13:30 - 15:00 Session: Robotics and Wearables
Dimitar Valkov, University of Münster, Germany
RobotIST: Interactive Situated Tangible Robot Programming (Long Paper)
Yasaman S. Sefidgar, Thomas Weng, Heather Harvey, Sarah Elliott, Maya Cakmak

RobotIST enables robot programmers to program robotic manipulation of the physical environment in the physical space, leveraging tangible programming blocks as user input and providing projected feedback as system output.
Thumb-In-Motion: Evaluating Thumb to Ring Microgestures for Athletic Activity (Long Paper)
Roger Boldu, Alexandru Dancu, Denys J.C. Matthies, Pablo Gallego Cascón, Shanaka Ransiri, Suranga Nanayakkara

In this paper, we evaluate a one-handed thumb-to-ring gesture interface to quickly access information without interfering with physical activity, such as running.
Development of a Wearable Haptic Device that Presents the Haptic Sensation Corresponding to Three Fingers on the Forearm (Short Paper)
Taha Moriyama, Takuto Nakamura, Hiroyuki Kajimoto

In this paper, as an attempt for objects in virtual reality environment, we show a device that presents haptics sensation of the fingertip on the forearm, not on the fingertip.
Step Detection for Rollator Users with Smartwatches (Short Paper)
Denys J.C. Matthies, Marian Haescher, Suranga Nanayakkara, Gerald Bieber

We introduce an improved step-counting-algorithm for wrist-worn accelerometers. Our algorithm is capable of recognising steps when pulling/pushing objects, such as a rollator, which is a common assistive device for elderly people.
15:00 - 15:30 Coffee break
15:30 - 17:00 Closing Keynote by Gregory Welch:
The Rise of Allocentric Interfaces and the Collapse of the Virtuality Continuum
17:00 - 17:30 SUI 2018 Awards and Closing
18:00 - 21:00 UIST Reception and Demos at HPI
(opened for SUI attendees)
Transfer to HPI takes about 40 min with S-Bahn


An Exploration of Altered Muscle Mappings of Arm to Finger Control for 3D Selection
Elliot Hunt, Amy Banic
Haptic Interface Using Tendon Electrical Stimulation: Evaluation of the Effectiveness on Multimodal Presentation
Akifumi Takahashi, Kenta Tanabe, Hiroyuki Kajimoto
Flying a Broom in a Hybrid Reality Room: Eliciting Physical Interaction
Nurit Kirshenbaum, Dylan Kobayashi, Ryan Theriot, Kari Noe, Jason Leigh
Towards Unobtrusive Obstacle Detection and Notification for Virtual Reality Using Metaphors
Peter Wozniak, Antonio Capobianco, Nicolas Javahiraly, Dan Curticapean
Exploring the Potential and Challenges of VR Prototyping in Fashion Design
Jamil L Joundi, Peter Conradie, Jelle Saldien, Lieven De Marez
Doodle Daydream: An Interactive Display to Support Playful and Creative Interactions Between Co-workers
Don Samitha Elvitigala, Samantha W.T. Chan, Noura Howell, Denys J.C. Matthies, Suranga Nanayakkara
Classification of Beyond-Reality Interaction Techniques in Spatial Human-Computer Interaction
Bastian Dewitz, Philipp Ladwig, Frank Steinicke, Christian Geiger
An Emotional Spatial Handwriting System
Ziqian Chen, Marie-Luce Bourguet, Gentiane Venture
Identification of Out-of-View Objects in Virtual Reality
Uwe Gruenefeld, Rieke von Bargen, Wilko Heuten
Multiple Pointing Method with Smartphone Gyro Sensor
Koki Sato, Shigeo Kitamura, Mitsunori Matsushita
Virtual Campus: Infrastructure and spatiality management tools based on 3D environments
Tatiana Sánchez Botero, Alejandro Montes Muñoz
Spaceline: A Way of Interaction in Cinematic Virtual Reality
Sylvia Rothe, Harald Brunner, Daniel Buschek, Heinrich Hussmann
Real-Time Recognition of Signboards with Mobile Device using Deep Learning for Information Identification Support System
Shigeo Kitamura, Kota Kita, Mitsunori Matsushita
EyeControl: Towards Unconstrained Eye Tracking in Industrial Environments
Florian Jungwirth, Michael Haslgrübler, Michaela Murauer, Benedikt Gollan, Pratheeban Elancheliyan, Alois Ferscha


Using Affective Computing for Proxemic Interactions in Mixed-Reality
Jasmine Roberts
RealityAlert: Improving Users' Physical Safety in Immersive Virtual Environments
Karim Huesmann, Dimitar Valkov, Lars Linsen
Using Whole-body Gestures for Interactive Slackline Training
Florian Daiber, Felix Kosmalla, Christian Murlowski, Antonio Krüger
Spatially-Aware Tangibles Using Mouse Sensors
Dennis Schüsselbauer, Andreas Schmid, Raphael Wimmer, Laurin Muth
MagicPAPER: An Integrated Shadow-Art Hardware Device Enabling Touch Interaction on Kraft paper
Sirui Wang, Jiayuan Wang, Qin Wu
CVR-Analyzer: A Tool for Analyzing Cinematic Virtual Reality Viewing Patterns
Sylvia Rothe, Tobias Höllerer, Heinrich Hussmann
Cubic Keyboard for Virtual Reality
Naoki Yanagihara, Buntarou Shizuki
Flip-Flop Sticker: Force-to-Motion Type 3DoF Input Device for Capacitive Touch Surface
Kaori Ikematsu, Masaaki Fukumoto, Itiro Siio
Air Maestros: A Multi-User Audiovisual Experience Using MR
Ryu Nakagawa, Ryo Komatsubara, Taku Ota, Hidefumi Ohmura

Program Chairs

Christian Sandor

Nara Institute of Science and Technology (NAIST), Japan

Kyle Johnsen

University of Georgia, USA

Stefania Serafin

Aalborg University, Denmark